Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Revered warriors of old roam through the woods of the Sidhe, visible only due to their shining silver maces. They are only partially present in the mortal realm, and wounds close as if they had never existed. Their voice can whisper in the wind words that chill the hearts of the living and bring them closer to the realm of the dead. Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Warrior Spirit |
---|---|
Advances to: | Forefather |
Cost: | 44 |
HP: | 28 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Sidhe Ancestor |
Abilities: | regenerates |
ancient mace impact | 6 - 5 melee | ||
requiem cold | 6 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | - | 100% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |